The Character Studio is not a fourth asset library. It is a workbench that bolts the three libraries together. Pose, costume and portrait come from three separate sites, but the studio can call all three at once, save them as a “character recipe”, and generate your character image in one click.
What problem it solves
When you are making a character image, the time is rarely spent finding references. It is spent turning the references you found into one self-consistent description. The pose library supplies the action, the costume library the clothing, the portrait library the face and hair — the filtering logic is identical across all three, but they live on three separate sites, and switching between them is extremely inefficient.
What the studio does is put them in one interface: three slots on the left (pose / costume / portrait), a live preview of the recipe on the right, and then generation.
Three steps and you are done
Step one: fill in the character recipe
Pick one item for each of the three slots:
- Pose: from the pose library, 288 actions, available as depth map or line art
- Outfit: from the costume library, 1,407 outfits
- Portrait: from the portrait library, 1,499 references, or upload your own image
A recipe can be saved as a character. Build a “white dress, short hair” character you are happy with, save it, and next time you work on the same series you can call it up instead of assembling everything again.
Step two: upload your own reference (optional)
If the library has no face you want, upload one directly. The system runs a quality check on upload:
- short edge below 768px → warning that the resolution is insufficient
- blurry image → warning that the sharpness is not enough
- face too small in frame or background too dominant → warning that the subject is unclear
Every problem comes with a stated reason and a one-click button: centre crop, contrast enhancement, size normalisation. Feeding the studio an image that has been through this makes a visible difference.
Step three: generate and download
Hit generate and wait for the result to appear in the preview. If you like it, download it; if not, adjust the recipe and go again. Generation history is kept under your account so you can look back over it.
How membership works
The three asset libraries are free forever; compositing needs a membership. Four durations are available:
- Seven days — good for testing the result first
- Monthly — regular use
- Half-year — project cycles
- Yearly — long-term users
Register, log in, and the basic features are available; the number of compositions is limited by how long the membership lasts. When it expires, your recipes and history are kept, and you can continue as soon as you renew.
Generated images are kept for three days
This is deliberate:
- generation results are stored on the server for 72 hours and cleaned up automatically
- you can delete your own generation history at any time
- after that, if you want an image, regenerate it or save it locally
Partly this is about server space, partly about privacy — character images often contain unpublished design work, and that should not sit on someone else’s server indefinitely.
API access
The image generation capability behind the studio can be integrated through an API. Administrators configure the API key and model parameters centrally in the back office; front-end users use it directly and do not need to bring their own key.
If you have a workflow that needs batch processing, contact the site administrator for the integration details.
Common questions
The generated face does not look like the reference?
First check that the portrait slot holds a frontal image — styling images and profiles constrain frontal generation far less. Facial detail also depends on the generation model, so the face weight can be raised a little.
The pose is stiff?
Switching the pose slot to depth map mode helps a great deal; line art leans more towards contour reference. At the same time, check that you picked the angle you want — high and low produce completely different body feel.
Outfit details are lost?
The colour and garment information in the outfit slot becomes the main body of the prompt, and material texture tends to blur at small output sizes. You can add a material emphasis in the prompt, for example ribbed knit texture, corduroy visible.